Four years ago I reviewed Civilization IV. I am still playing this game. With Civilization IV, turn-based strategy gaming has finally reached such a level of perfectness that there’s no need to ever play another computer game. It’s kind of like chess (but more interesting, because I can’t beat the computer at chess).
I have not been able to get into any other game since I started playing Civ4. Civ5 sucked, and I got bored with WoW before I was able to get a character to level 80 and experience theallegedly exciting endgame play.
Some of the advantages of playing a six-year old game are:
(1) The complete edition of the game sells at places like Amazon.com for about $20, which is a lot less than new games. (People who are willing to break the copyright laws can probably figure out how to obtain the game for free.)
(2) When the game first came out, people complained that it didn’t run on older computers, but that’s not much of a problem today. Any computer bought during the last five years should be powerful enough to play it, although I did notice that when I upgraded to a computer with an Intel Core i7, the game was finally playable on a huge map.
(3) The patches have fixed all of the bugs and many game balance issues which were in earlier versions of the game, and the Better AI mod I mentioned above significantly improves the AI, so you are playing a much better game than what early adopters played.
(4) One of the later patches for the game removed the copy protection, making the game much more convenient to play because you don’t need to have the DVD in your DVD drive and you don’t need to be connected to the internet. This makes it especially convenient to play on a laptop—and nowadays, they have laptops with graphics powerful enough to play this game (probably, any laptop with something like ATI/AMD Mobility Radeon graphics will suffice).
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The proper way to play this game is with the BTS expansion, the BTS 3.19 patch, and the BTS Better AI mod. The mod was developed by some fans and significantly improves the computer opponents’ gameplay.
I usually play with Small maps, and sometimes Standard maps. The problem with Standard maps is that the turns start to take too long when you get closer to the endgame and have to micromanage so many cities and have to move around such a large number of military units.
I seldom play a game to completion. I usually quit when I feel confident that I’ve won. This is because the final mopping-up phase takes too long. I also quit when I feel confident that I’ve lost. Once you’ve seen all of your cities crushed by the enemy once, there’s no joy in seeing it again. At Emperor level (the normal level I play on) and the Better AI mod, the game is hard enough to win when everything goes perfectly. When an enemy stack of doom suddenly takes over one of your cities, you’re probably a goner at that point.
I always play the game with tech-trading turned off. I never liked that aspect of the game. It’s more interesting to research all of the technologies yourself, and if you are able to obtain a tech advantage, you get to enjoy it for a while. Expert players use tech trading to keep up with the computer players at the highest levels of difficulty (Immortal and Diety), but tech trading makes the game harder at lower levels of difficulty because it’s one more strategy you need to know about and if you don’t play the tech-trading game then the computer players will trade with each other and achieve a tech advantage over you.
The reason why Civ4 works so well as a game is because the gameplay is so varied and there are so many different strategies which are evenly balanced with each other. Civ4 is both a civilization-building game as well as a wargame. You can seldom win a game with a peacemonger strategy at the higher difficulty levels. The advantages the computer players have allow them to jump too far ahead of you. A successful war against a weaker civilization allows you to obtain more cities and territory (which eventually means more research, more income, and more production of military units) and more special resources (and special resources are the key to growing large cities because you need the health and happiness bonuses) and the large military you build up discourages the computer players from attacking you, and if they do attack you the large military enables you to fight them off.
Because each Civilization and leader have slightly different advantages, and because there are such a wide variety of maps, each randomly generated, the replayability is nearly infinite. During the past two weeks I’ve been trying to win this game using a Small size Islands map with six civs (including my own). I haven’t been able to win this yet at Emperor level. The island I start on always seems too small to build up a civilization that can challenge the computer players. I had more success playing the Standard size Islands map, but then the game took too long to play.
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Compared to WoW, Civ4 is a single player game. So with Civ4, you don’t get the illusion of increasing your status relative to other players. WoW simply rewards playing the game for a long time, but Civ4 rewards playing the game smartly and learning the winning strategies. And while each Civ4 map is different, Civ4 doesn’t give you the vicarious thrill of exploring virtual worlds. Civ4 also lacks interaction with other players, but I never experienced that part of WoW because I never got to the endgame.
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The downside of Civilization IV is the nerd factor. It’s not something you are proud to admit to. If you spend your free time golfing or sailing or something like that, there’s no shame in telling the world. It’s even OK spend your time watching professionals play sports. But people look down on those who play computer games. The time spent playing Civ4 doesn’t increase your income or status, and it doesn’t attract women. (If you are a female who plays Civ4, it might attract men with the same hobby.)
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